Build 200525
Project "Constraint" » Devlog
That was quite a gap, numerous changes - and I forgot my changelog LOL. Will try tho...
- Reworked lighting system (instance-hit-checking, overflow dominance-based resolution, unbound lights, separate dynamic lightlists and so on), finally fixed all the issues making the area lights fully match the point ones in terms of output intensity.
- Complete menu system that fully replaces the console (the old console still works, of course) along with gamepad-based virtual keys and DirectInput devices capable of emulating keypresses as well.
- Few custom maps included (both from own and downloaded assets), including the new Reactor arena I'm making from my own meshes (and free textures because I can't draw lol).
- Massive scripting system rework: loops, new functions, safe-entry mode (enemies do not spawn until you move away from the spawn point far enough), custom map start messages...
- Smart depth pass that cares about the depth buffer complexity. Just slight (sub-1%) framerate drops on the "good" areas - and gigantic gains in the "bad" ones.
- Proper colorspace conversions, and overall LUT system rework. Swap LUTs in-game, perfectly match the real-world cameras and colorgrading programs, fit any monitor device without color changes, run HDR-targetting LUTs on SDR monitors and headsets - and vice versa.
- Improved and better-accessible Config utility.
- Stuff I forgot :P
Files
ProjectConstraint_200525.zip 530 MB
3 days ago
Get Project "Constraint"
Project "Constraint"
A 6DOF bullet-hell shmup simulator... Doesn't compute, huh?
Status | In development |
Author | Lithium Ballistics |
Genre | Action |
Tags | 3D, Arcade, Bullet Hell, DRM Free, First-Person, Flight, Photorealistic, Shoot 'Em Up, Space Sim, Virtual Reality (VR) |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls, High-contrast |
More posts
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- Build 181123 - proper EXEsNov 18, 2023
- Build 181123Nov 18, 2023
- Build 160323Mar 15, 2023
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