Build 200525


That was quite a gap, numerous changes - and I forgot my changelog LOL. Will try tho...

  • Reworked lighting system (instance-hit-checking, overflow dominance-based resolution, unbound lights, separate dynamic lightlists and so on), finally fixed all the issues making the area lights fully match the point ones in terms of output intensity.
  • Complete menu system that fully replaces the console (the old console still works, of course) along with gamepad-based virtual keys and DirectInput devices capable of emulating keypresses as well.
  • Few custom maps included (both from own and downloaded assets), including the new Reactor arena I'm making from my own meshes (and free textures because I can't draw lol).
  • Massive scripting system rework: loops, new functions, safe-entry mode (enemies do not spawn until you move away from the spawn point far enough), custom map start messages...
  • Smart depth pass that cares about the depth buffer complexity. Just slight (sub-1%) framerate drops on the "good" areas - and gigantic gains in the "bad" ones.
  • Proper colorspace conversions, and overall LUT system rework. Swap LUTs in-game, perfectly match the real-world cameras and colorgrading programs, fit any monitor device without color changes, run HDR-targetting LUTs on SDR monitors and headsets - and vice versa.
  • Improved and better-accessible Config utility.
  • Stuff I forgot :P

Files

ProjectConstraint_200525.zip 530 MB
3 days ago

Get Project "Constraint"

Leave a comment

Log in with itch.io to leave a comment.