Build 051020 - revision 1
Project "Constraint" » Devlog
- Random enemy wave generator is now biased down quantity-wise (from 1~20 to 1~15 range), which makes the waves less aggressive (would frequently end up in a ridiculously hard configuration before - now some waves will be really simple, yet the hard ones are not that annoying).
- The MFD message about a wave's start now also contains a message of whether a wave is new, or is a retry of a previous failed one.
- The screenmapping.fx shader now also exposes a define for a larger PSVR frame (maximum vertical coverage, horizontal clipping).
Files
ProjectConstraintBuild051020rev1.rar 107 MB
Oct 05, 2020
Get Project "Constraint"
Project "Constraint"
A 6DOF bullet-hell shmup simulator... Doesn't compute, huh?
Status | In development |
Author | Lithium Ballistics |
Genre | Action |
Tags | 3D, Arcade, Bullet Hell, DRM Free, First-Person, Flight, Photorealistic, Shoot 'Em Up, Space Sim, Virtual Reality (VR) |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls, High-contrast |
More posts
- Build 24092460 days ago
- Build 13092471 days ago
- Build 280724Jul 28, 2024
- Build 040224Feb 04, 2024
- Build 301223Dec 30, 2023
- Build 251123Nov 25, 2023
- Build 181123 - proper EXEsNov 18, 2023
- Build 181123Nov 18, 2023
- Build 160323Mar 15, 2023
- Build 071222Dec 07, 2022
Leave a comment
Log in with itch.io to leave a comment.