Build 051020 - revision 4
Project "Constraint" » Devlog
A small bugfix/upgrade this time:
- Tracked down and fixed a minor glitch condition: if the headlight is off, ARS HUD is on, world wireframe is on, no projectiles are present and no enemies play their "init-red-light" animation, the world wires would be replaced with a projectile mesh.
- Mines are now spawned de-centered during the random enemy attacks.
If anyone wonders how to enter the rouge-like random attack mode, progress past the last wave (a huge crowd with a few mines among it), you have to clear a wave without taking a hit in order to progress to the next one. Or you can just cheat by starting the game with "-startrandom" switch, which causes it to start at the random spawn stage right off.
Files
ProjectConstraintBuild051020rev4.rar 107 MB
Oct 13, 2020
Get Project "Constraint"
Project "Constraint"
A 6DOF bullet-hell shmup simulator... Doesn't compute, huh?
Status | In development |
Author | Lithium Ballistics |
Genre | Action |
Tags | 3D, Arcade, Bullet Hell, DRM Free, First-Person, Flight, Photorealistic, Shoot 'Em Up, Space Sim, Virtual Reality (VR) |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls, High-contrast |
More posts
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