Build 301020


  • A new feature - in-game LUT swaps. Type SWAPLUT (optional path), and you can choose the new color lookup table on-the-fly. Has some limitations: 1) it only supports compiled LUTs (CLUT format), to create them from CUBE LUTs choose "Preview and export a LUT" in the OK button's submenu of the Config.exe utility; 2) It does not perform the shader swaps. That is, if you've started the game with logarithmic camera signal emulation (chosen via Curves button in Config, and overridden if using a compiled LUT), you can't swap to a HLG or log-linear CLUT at runtime.
  • Improved the custom TMO shader support (template shader included).
  • General optimizations.

Files

ProjectConstraintBuild301020.rar 107 MB
Oct 29, 2020

Get Project "Constraint"

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