Build 080721
Project "Constraint" » Devlog
Basically the logical outcome of the previous build (I accidentially dropped), (hopefully) fully de-glitched.
- The missing controls now work correctly, added a few more (like zoom etc).
- DI stack. Like before, see "HELP DI" for details, tho basically now many commands (starting with "DI INIT") support a slot ID from 0 through 3. What happens is you now build a control stack, where device #0 is the base one, and #1 extends/overrides one's inputs, next go #2 and 3 (any can be skipped, so #1 and #3 alone is perfectly valid). The stack is fully dynamic, and unplugging a controller causes a fallback, restoring the previous one's inputs it used to override. The logic allows to create a layout featuring a set of inputs with multiple sticks, pedals or switch pads.
Files
ProjectConstraintBuild080721_directinput.zip 111 MB
Jul 08, 2021
Get Project "Constraint"
Project "Constraint"
A 6DOF bullet-hell shmup simulator... Doesn't compute, huh?
Status | In development |
Author | Lithium Ballistics |
Genre | Action |
Tags | 3D, Arcade, Bullet Hell, DRM Free, First-Person, Flight, Photorealistic, Shoot 'Em Up, Space Sim, Virtual Reality (VR) |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls, High-contrast |
More posts
- Build 24092460 days ago
- Build 13092471 days ago
- Build 280724Jul 28, 2024
- Build 040224Feb 04, 2024
- Build 301223Dec 30, 2023
- Build 251123Nov 25, 2023
- Build 181123 - proper EXEsNov 18, 2023
- Build 181123Nov 18, 2023
- Build 160323Mar 15, 2023
- Build 071222Dec 07, 2022
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