Build 140222
Project "Constraint" » Devlog
Killed performance, optimized bugs... or was it another way around? Anyway:
- New feature: "X-Ray" HUD mode (separate for target markers and wireframes), pretty handy whenever someone hides behind some wall.
- Half of the mines on open-air levels now follow you just like they did in the Constraint tunnel, detonating whenever colliding with an obstacle.
- Mines outdoors now have spawn offsets higher than the drones in order to less frequently explode in your face right on being spawned.
- Fixed the messy Oren-Nayar light model used on the Moon on map 1, also reduced the Sun's visible brightness a bit.
- Improved wireframe rendering (no Z-clashing, better background clipping).
- Some other HUD de-bugs I forgot which ones exactly (though I guess those were the last of the visual bugs so far).
- A workaround to disable the trick of making a missile clip into your cockpit.
- As I still made no simplified collision mesh for the tunnel (do I have to? I had no issues on any of my rigs, tell me if you need it as I see no point to hurry so far), the default config no longer clears the corresponding checkbox...
Files
ProjectConstraint_140222.rar 134 MB
Feb 13, 2022
Get Project "Constraint"
Project "Constraint"
A 6DOF bullet-hell shmup simulator... Doesn't compute, huh?
Status | In development |
Author | Lithium Ballistics |
Genre | Action |
Tags | 3D, Arcade, Bullet Hell, DRM Free, First-Person, Flight, Photorealistic, Shoot 'Em Up, Space Sim, Virtual Reality (VR) |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls, High-contrast |
More posts
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- Build 181123 - proper EXEsNov 18, 2023
- Build 181123Nov 18, 2023
- Build 160323Mar 15, 2023
- Build 071222Dec 07, 2022
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