Build 130422


  • Heightmap-based terrain support
  • Improved texture loader (WIC-based instead of GDI+, and not the open-source WICTextureLoader)
  • AI improvements
  • Being hit by an enemy before a wave has fully spawned interrupts the spawning sequence, no longer delaying the restart therefore
  • The visual glitch affecting light refractors on map 1 was fixed
  • Improved mesh culling
  • Minor bugfixes

Files

ProjectConstraint_130422.zip 344 MB
Apr 13, 2022

Get Project "Constraint"

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