Build 180422


  • Fixed a missing mesh preventing the stock map from starting
  • Navpoints (currently added two static ones for maps 0 and 1) that can be seen in both AR HUD mode as a marker, and normal one as a green arrow. Never be afraid to wander too far off the actual map structures anymore :)
  • Shield visual feedback (both aesthetics and also a neat visual cue a wave has been failed and is restarting, as in case of getting shot at the effect is much more pronounced)
  • Fixed a shader loading condition check initializing a shader that will not run for the given graphics settings. For some will save like half a second during the first run, and a few kilobytes of RAM, hurray :)

Files

ProjectConstraint_180422.zip 345 MB
Apr 17, 2022

Get Project "Constraint"

Leave a comment

Log in with itch.io to leave a comment.