Build 180422
Project "Constraint" » Devlog
- Fixed a missing mesh preventing the stock map from starting
- Navpoints (currently added two static ones for maps 0 and 1) that can be seen in both AR HUD mode as a marker, and normal one as a green arrow. Never be afraid to wander too far off the actual map structures anymore :)
- Shield visual feedback (both aesthetics and also a neat visual cue a wave has been failed and is restarting, as in case of getting shot at the effect is much more pronounced)
- Fixed a shader loading condition check initializing a shader that will not run for the given graphics settings. For some will save like half a second during the first run, and a few kilobytes of RAM, hurray :)
Files
ProjectConstraint_180422.zip 345 MB
Apr 17, 2022
Get Project "Constraint"
Project "Constraint"
A 6DOF bullet-hell shmup simulator... Doesn't compute, huh?
Status | In development |
Author | Lithium Ballistics |
Genre | Action |
Tags | 3D, Arcade, Bullet Hell, DRM Free, First-Person, Flight, Photorealistic, Shoot 'Em Up, Space Sim, Virtual Reality (VR) |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls, High-contrast |
More posts
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- Build 181123 - proper EXEsNov 18, 2023
- Build 181123Nov 18, 2023
- Build 160323Mar 15, 2023
- Build 071222Dec 07, 2022
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